Posts Tagged "Generative music"

Test one

Ok, tried out a few ideas in Glitch (controlling Plogue Bidule) last night, recording the messy output.

I’ve still got a long way to go, learning the ins and outs of Bidule while getting my head round the differences between Glitch and its Nintendo DS brethren, and trying to avoid audio pops from a struggling computer as much as possible. One thing is clear though – the use of soft synths has immediately expanded on what Glitch DS can do immeasurably, not forgetting an array of (possibly automated) effects now at my fingertips.

I’ve edited last night’s experiment down from 20mins to a palatable 6mins, enjoy!


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Game plan

glitch experimentsAfter a couple of succesful gigs using Glitch on the Nintendo DS (the first of which I wore toy glasses with a spy camera attached to beam a live feed of its unique visuals to a nearby TV, the second of which was an impromptu mash-up at Tado‘s Private Panda Party launch event at Pictoplasma in Berlin), the Mac version arrived at just the right time, introducing the prospect of high quality samples and the use of midi controlled synths and effects. (more…)


Life replicates art

glitch_sequencer

Horizons have shifted, new goals assigned and a re-found devotion to generative art unlocked. I’ll be using this site to catalogue my experiments with Glitch DS and Glitch Sequencer, with the future results of my experiments hopefully blooming into a live audio/visual experience. More to come soon. (more…)