Test one
Ok, tried out a few ideas in Glitch (controlling Plogue Bidule) last night, recording the messy output.
I’ve still got a long way to go, learning the ins and outs of Bidule while getting my head round the differences between Glitch and its Nintendo DS brethren, and trying to avoid audio pops from a struggling computer as much as possible. One thing is clear though – the use of soft synths has immediately expanded on what Glitch DS can do immeasurably, not forgetting an array of (possibly automated) effects now at my fingertips.
I’ve edited last night’s experiment down from 20mins to a palatable 6mins, enjoy!
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