Gost

Gost is a rough cut, cooked up over a late night/early morning session of music making, diverging wildly from the usual sequenced electronics I indulge in. There’s not an 8-bit sound in sight for starters. This is a new direction for me musically, which I may continue with. We shall see…

Gost by The Curious Machine


Glitch Sequencer/Live test

After a 5 month absence, Glitch Sequencer is finally up and running on my Mac. As of yesterday i’m back controlling Ableton Live with it – this is a recording of me getting the hang of it all again.

Random drum samples used, in conjunction with a broken up Philip Glass track I originally remixed with Glitch Seq and Plogue Bidule a year ago.

Glitch Seq/Live test by The Curious Machine


Open Frameworks experiment 1

This is my first toe dip into the world of coding, created in a Lovebytes workshop by hacking an Open Frameworks example, which uses audio to affect the visuals on screen. The end goal is to create a visual accompaniment to my live gigs, using MIDI, audio and possibly even a webcam, to generate and affect the visuals.

Small word of warning – I used feedback from laptop’s microphone as a sound source so turn your speakers down before hitting play.


GameCityNights/recorded.

Thursday 25th March saw me performing live & improvised electronica sets on a Nintendo DS at GameCityNights, using the homebrew Glitch DS software.

I played twice over the night, first with new and original material, testing out ideas and styles during a 16 minute noodle. This was followed by a remix of Philip Glass’ ‘Brazil’, taken from Chime (a musical puzzle game being talked about on the night).

Recordings of the gig lie below.

Curious City by The Curious Machine

Glass City by The Curious Machine


GameCityNights

I’ve been invited to perform at Nottingham’s second CameCityNights event next week, supporting Ste Curran (One Life Left / Zoe Mode) and a bevvy of indie developers. Ste’s talking about the music game Chime, while the indie devs are showing off what they’ve been up to. I’ll be providing music, performed live and improvised on a Nintendo DS, using Glitch DS.
Seeing as Glitch Sequencer is broken at the moment (thanks to a Mac OS update that included changes to Java and midi, apparently), this is a good opportunity for me to dust off some cobwebs and chase that Eden State.

GameCityNights is at Antenna on Thursday 25th March – http://gamecity.org/blog/nights_march


Industrial in Nature

I recently completed a remix of Crystal Teet Heart’s ‘Benny Hill’ for the [Re]Mixed in Sheffield project. Took 3 days thanks to a tight deadline, and was done using traditional sequencing in Logic and LSDJ (im currently working on setting Glitch Sequencer up with Ableton Live – i’d have loved to use it on the remix but time said no).

The fruits of my work and others can be heard at Mixed in Sheffield once it has emerged from the daily drip feed of remixes (starting today). Get yourself there, register, download, and praise Liam for all his hard work.


Rewind Disko Ident

This is my first foray into the world of motion graphics, by way of the mighty After Effects, using the fantastic artwork of Kipikapopo for a looping ident to be projected in The Plug nightclub.


Glass like

Test two and general fumbling with Bidule and Glitch arose from a many splintered audio file of a beautiful Philip Glass vocal/piano duet (the name of which i’m unaware).

A live improvised recording lies below.


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Test one

Ok, tried out a few ideas in Glitch (controlling Plogue Bidule) last night, recording the messy output.

I’ve still got a long way to go, learning the ins and outs of Bidule while getting my head round the differences between Glitch and its Nintendo DS brethren, and trying to avoid audio pops from a struggling computer as much as possible. One thing is clear though – the use of soft synths has immediately expanded on what Glitch DS can do immeasurably, not forgetting an array of (possibly automated) effects now at my fingertips.

I’ve edited last night’s experiment down from 20mins to a palatable 6mins, enjoy!


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Game plan

glitch experimentsAfter a couple of succesful gigs using Glitch on the Nintendo DS (the first of which I wore toy glasses with a spy camera attached to beam a live feed of its unique visuals to a nearby TV, the second of which was an impromptu mash-up at Tado‘s Private Panda Party launch event at Pictoplasma in Berlin), the Mac version arrived at just the right time, introducing the prospect of high quality samples and the use of midi controlled synths and effects. Read more ›